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3D Content Creation (3dsMax)

$39.95
Use Autodesk® 3dsMax® to "Build your Character" for use in various games, machinima and more. You'll learn the essentials of Max, including modeling and texturing your custom assets. 
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3D Content Creation (Maya)

$39.95
Use Autodesk® Maya® to "Build your Character" for use in various games, machinima and more. You'll learn the essentials of Maya, including modeling and texturing your custom assets. 
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3D Content Creation (XSI)

$39.95
Use SOFTIMAGE|XSI to "Build your Character" for use in various games, machinima and more. You'll learn the essentials of XSI, modeling and texturing your custom assets. 
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Advanced Character Animation for Source Gamers (XSI)

$49.95
Truly evolve your characters within Source games by creating irregular proportion models which can be rigged for use with either custom animation or the existing animation libraries! 
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Advanced Source Level Design

$49.95
This epic 8+ hour module covers fundamental through advanced Hammer topics which will have you creating high quality maps within hours! 
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Character Design & Integration with Half-Life®2 (3DsMax)

$39.95
Learn to use Autodesk's 3D Studio MAX to rig & weight your custom characters for Valve's standard Biped skeleton, then export, compile and integrate your custom character into Half-Life2 
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Character Design & Integration with Half-Life®2 (Maya)

$39.95
Learn to use Autodesk's Maya to rig & weight your custom characters for Valve's standard Biped rig and integration into Half-Life2 
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Character Design & Integration with Half-Life®2 (XSI)

$39.95
Learn to rig & weight your custom characters in SOFTIMAGE|XSI using Valve's standard Biped rig, then compile and integrate them directly into the game. 
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Custom Props & Animation (3dsMax)

$49.95
Use 3dsMax to create custom animated assets for use within Source maps. These assets can be walked on, broken apart and triggered in game to add custom functionality! 
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Custom Props & Animation (Maya)

$49.95
Use Maya to create custom animatable assets for you advanced Source maps which can be walked on, broken apart and trigger advanced level functionality! 
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Custom Props & Animation (XSI)

$49.95
Learn how to add a new level of polish and interactivity to your Source maps by creating custom props and scripted events! 
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Intro to Source Vehicle Programming

$49.95
Begin or expand your knowledge of C++ programming in the Source® engine while creating new functionality for Gordon's beloved Buggy. Through a series of lessons you'll soon lift its wheels off the ground. 
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Modifying & Recompiling Source Characters (XSI)

$49.95
If you're looking for a thorough and straight forward guide to modifying characters in Episode 1 or Orange Box this is it! 
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Real-Time Character Animation (XSI)

$39.95
Experience the power of real-time animation using professional device capture techniques to wield your mouse or tablet as a life giving animation tool. 
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Source Choreography & In-Game Cinematics

$49.95
Learn to create your own intricate interactive action sequences and create cinematic events for your single player mod or full conversion! 
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Source Creature Rigging (XSI)

$49.95
Learn to create your own rigs for the creatures you create or capture for use in Source®. Properly rigged creatures can be animated within XSI and custom sequences can be added within your favorite games. 
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Source Machinima Choreography

$49.95
Create stunning and unique machinima powered by one of the most full featured and professional engines available. This is part one of a two part series and focuses exclusively on choreographing your scenes to later be recorded. 
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Source Machinima Cinematography

$49.95
Create extraordinary machinima movies powered by one of the most powerful game engines available. This is part two of a two part series and focuses exclusively on recording and editing your choreographed scenes for the final cut. 
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Source Vehicle Scripting

$19.95
Jumpstart your understanding of programming in the Source® engine by delving into the script files which define constants used to drive the deeper vehicle system. Troubleshoot unexpected results with a discussion of vehicle physics and common mechanics. 
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