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Friday, 12 March 2010
Custom Props & Animation (3dsMax)
Use 3dsMax to create custom animated assets for use within Source maps. These assets can be walked on, broken apart and triggered...
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Source Machinima Cinematography
Create extraordinary machinima movies powered by one of the most powerful game engines available. This is part two of a two part...
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Modifying & Recompiling Source Characters (XSI)
If you're looking for a thorough and straight forward guide to modifying characters in Episode 1 or Orange Box this is it!...
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Source Choreography & In-Game Cinematics
Learn to create your own intricate interactive action sequences and create cinematic events for your single player mod or full conversion!...
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3D Content Creation (Maya)
Use Autodesk® Maya® to "Build your Character" for use in various games, machinima and more. You'll learn the essentials of Maya, including...
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3D Content Creation (3dsMax)
Use Autodesk® 3dsMax® to "Build your Character" for use in various games, machinima and more. You'll learn the essentials of Max, including...
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Intro to Source Vehicle Programming
Begin or expand your knowledge of C++ programming in the Source® engine while creating new functionality for Gordon's beloved Buggy. Through a...
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Source Vehicle Scripting
Jumpstart your understanding of programming in the Source® engine by delving into the script files which define constants used to drive the...
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Real-Time Character Animation (XSI)
Experience the power of real-time animation using professional device capture techniques to wield your mouse or tablet as a life giving animation...
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Source Creature Rigging (XSI)
Learn to create your own rigs for the creatures you create or capture for use in Source®. Properly rigged creatures can be...
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Source Machinima Choreography
Create stunning and unique machinima powered by one of the most full featured and professional engines available. This is part one of...
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Advanced Character Animation for Source Gamers (XSI)
Truly evolve your characters within Source games by creating irregular proportion models which can be rigged for use with either custom animation...
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Custom Props & Animation (Maya)
Use Maya to create custom animatable assets for you advanced Source maps which can be walked on, broken apart and trigger advanced...
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Custom Props & Animation (XSI)
Learn how to add a new level of polish and interactivity to your Source maps by creating custom props and scripted events!...
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Advanced Source Level Design
This epic 8+ hour module covers fundamental through advanced Hammer topics which will have you creating high quality maps within hours!...
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Character Design & Integration with Half-Life®2 (3DsMax)
Learn to use Autodesk's 3D Studio MAX to rig & weight your custom characters for Valve's standard Biped skeleton, then export, compile...
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Latest Mod News
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Report: Ubisoft Recalls Silent Hunter 5 CE In Germany
Ubisoft was forced to recall Collector's Edition copies of PC game Silent Hunter 5: Battle Of The Atlantic in Germany due to "World War II symbols" that were not edited out in accordance with German law. The publisher failed to properly remove a portion of Silent Hunter 5's World War II symbols, presumably Nazi symbols such as swastika flags, in the game's Collector's Edition, according to a report from German website ComputerBase translated by Blues ...
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GDC: EA LA Vets Form Digital Download Dev Supergiant
A couple former developers from Electronic Arts Los Angeles have formed Supergiant Games, an independent studio planning to release a new title for digital download platforms in 2011. Amir Rao, formerly a game designer at EA LA who worked on the Command & Conquer series during his three years at the company, "runs" the studio and manages design/direction for its projects. Gavin Simon, who was an AI designer at the EA studio for two years, ...
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GDC: Uncharted 2 Wins Big At 10th Annual Game Developers Choice Awards
Naughty Dog's critically-acclaimed Uncharted 2: Among Thieves was the big winner at the 10th annual Game Developers Choice Awards, presented at a ceremony this evening at UBM TechWeb Game Network's 2010 Game Developers Conference (GDC), receiving a total of five awards, including Best Writing and the coveted Game of the Year award. Another major honoree, 5th Cell received the award for Best Handheld Game and the Innovation Award, for its creativity-fueled portable game, Scribblenauts. Zynga, ...
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GDC: Monaco Takes Grand Prize at 12th Annual IGF
Pocketwatch Games' stylish co-op caper, Monaco, was the big winner at the Twelfth Annual Independent Games Festival Awards, which was hosted by the Game Developers Conference 2010 at the Moscone Convention Center in San Francisco. Monaco received the top award at the ceremony, earning the $20,000 Seumas McNally Grand Prize for Best Independent Game, as well as the award for Excellence in Design. Other IGF award recipients for 2010, as judged by over 170 industry ...
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GDC: Creating Deus Ex Human Revolution's Cybernetic Renaissance
"We took some pretty different aesthetic choices on this game, and it wasn't easy to bring it to where we are today," said Jonathan Jacques-Belletete, art director of Eidos Montreal. "We started from nothing, literally," he said, referencing the fact that there were 5 people in the dev team initially. The first thing they did was go back to original. "That was very, very important. We all started playing it thoroughly, and then somebody voluntarily ...
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Software Engineer - Platform - Trion Austin Austin, TX, USA
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Web Developer - Rockstar North Edinburgh, SL, GBR
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Technical artist - Konami Digital Entertainment Co., Ltd. Tokyo, To, JPN
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Level Designer - Epic Games Cary, NC, USA
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Gameplay Programmer - Epic Games Cary, NC, USA
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UI Artist - Epic Games Cary, NC, USA
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FX Artist - Epic Games Cary, NC, USA
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Engine Programmer - Epic Games Cary, NC, USA
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Senior Producer - Epic Games Cary, NC, USA
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Audio Programmer - Epic Games Cary, NC, USA
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