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Thursday, 11 March 2010
Custom Props & Animation (3dsMax)
Use 3dsMax to create custom animated assets for use within Source maps. These assets can be walked on, broken apart and triggered...
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Source Machinima Cinematography
Create extraordinary machinima movies powered by one of the most powerful game engines available. This is part two of a two part...
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Modifying & Recompiling Source Characters (XSI)
If you're looking for a thorough and straight forward guide to modifying characters in Episode 1 or Orange Box this is it!...
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Source Choreography & In-Game Cinematics
Learn to create your own intricate interactive action sequences and create cinematic events for your single player mod or full conversion!...
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3D Content Creation (Maya)
Use Autodesk® Maya® to "Build your Character" for use in various games, machinima and more. You'll learn the essentials of Maya, including...
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3D Content Creation (3dsMax)
Use Autodesk® 3dsMax® to "Build your Character" for use in various games, machinima and more. You'll learn the essentials of Max, including...
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Intro to Source Vehicle Programming
Begin or expand your knowledge of C++ programming in the Source® engine while creating new functionality for Gordon's beloved Buggy. Through a...
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Source Vehicle Scripting
Jumpstart your understanding of programming in the Source® engine by delving into the script files which define constants used to drive the...
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Real-Time Character Animation (XSI)
Experience the power of real-time animation using professional device capture techniques to wield your mouse or tablet as a life giving animation...
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Source Creature Rigging (XSI)
Learn to create your own rigs for the creatures you create or capture for use in Source®. Properly rigged creatures can be...
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Source Machinima Choreography
Create stunning and unique machinima powered by one of the most full featured and professional engines available. This is part one of...
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Advanced Character Animation for Source Gamers (XSI)
Truly evolve your characters within Source games by creating irregular proportion models which can be rigged for use with either custom animation...
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Custom Props & Animation (Maya)
Use Maya to create custom animatable assets for you advanced Source maps which can be walked on, broken apart and trigger advanced...
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Custom Props & Animation (XSI)
Learn how to add a new level of polish and interactivity to your Source maps by creating custom props and scripted events!...
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Advanced Source Level Design
This epic 8+ hour module covers fundamental through advanced Hammer topics which will have you creating high quality maps within hours!...
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Character Design & Integration with Half-Life®2 (3DsMax)
Learn to use Autodesk's 3D Studio MAX to rig & weight your custom characters for Valve's standard Biped skeleton, then export, compile...
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Latest Mod News
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GDC: Peter Molyneux On Simplifying And Enhancing Fable III
Though the talk is called Complex Challenges of Intuitive Design, Molyneux says "it's more to do with how we're taking the design of Fable II and radically changing it in Fable III and some of the angst you go through in the design decisions." Of course, those decisions are primarily about simplifying the game. "The whole Fable series was built out of our passion for role playing games," says Molyneux. And in the past, with ...
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GDC: Epic, Valve Offering Free Steamworks Integration To UE3 Licensees
Epic Games and Valve Software have announced an agreement to provide Valve's Steamworks tool suite to all licensees of Epic's Unreal Engine 3 to use in their titles without any extra charge. Epic's Unreal Engine 3 is a game development framework for consoles and PCs, providing core technologies, content creation tools, and support infrastructure. The engine is designed to put "as much power as possible in the hands of artists and designers to develop assets ...
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GDC: InstantAction Reveals Platform For Instantly Playing Large-Download Games
In a private meeting outside of this year's Game Developers Conference, InstantAction CEO Louis Castle unveiled the InstantAction Platform, a unique game distribution service that the company believes will change the way consumers play games. In a nutshell, the InstantAction Platform delivers full PC games from third-party partners to end users through their web browsers. Games are downloaded progressively to a user's PC, meaning that they are available to play sometimes within minutes, either within ...
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Harmonix Releasing Green Day: Rock Band This June
Harmonix and MTV Games revealed Green Day: Rock Band, a new standalone title from their popular music game franchise, releasing worldwide on June 8th for PlayStation 3, Xbox 360, and Wii. The forthcoming music game allows players to take on the role of rock trio Green Day, which includes Billie Joe Armstrong (vocals/guitar), Mike Dirnt (bass) and Tre Cool (Drums). As players advance through the group's story and history, they'll also unlock over 100 collectible ...
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GDC: Khronos Group Releases OpenGL 4.0 Specification
Khronos Group, the industry consortium behind the OpenGL 2D and 3D graphics standards, released its OpenGL 4.0 specification, an update promising to bring the "latest in cross-platform graphics acceleration and functionality" to PCs and workstations. Khronos's OpenGL ARB (Architecture Review Board) working group defined the OpenGL 4.0 specification, which now includes the GLSL 4.00 update to the OpenGL Shading language. The group says this will enable developers to access the latest generation of GPU acceleration ...
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Rigger/Skinner Artist - Vicarious Visions / Activision Albany, NY, USA
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3D Technical Artists - Virtual Toys Torrejon de Ardoz, Ma, ESP
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Art Manager - Vicarious Visions / Activision Albany, NY, USA
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Character Artist - Vicarious Visions / Activision Albany, NY, USA
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Flash Games Engineer - Namco Networks America Inc. San Jose, CA, USA
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3d Artist - Longtail Studios Quebec City, PQ, CAN
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Level/Layout Designer - The Workshop Marina del Rey, CA, USA
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Game Audio Instructor - The Art Institute of California - San Francisco San Francisco, CA, USA
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Technical Systems Analyst - Trion Austin Austin, TX, USA
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Test Lead (English / Japanese Bilingual) - Pole To Win America Sunnyvale, CA, USA
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