Noesis Interactive

http://www.noesisinteractive.com/components/com_gk3_photoslide/thumbs_big/401052noesis_rotator_3d.jpglink
http://www.noesisinteractive.com/components/com_gk3_photoslide/thumbs_big/220547noesis_rotator_unity.jpglink
http://www.noesisinteractive.com/components/com_gk3_photoslide/thumbs_big/816967noesis_rotator_udk.jpglink
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http://www.noesisinteractive.com/components/com_gk3_photoslide/thumbs_big/277264noesis_rotator_source.jpglink
About Noesis About Noesis About Noesis About Noesis About Noesis

Consumer Training

Whether you want to make game development a career or design games for fun, design3 is where you need to be. For a low monthly fee you have unlimited access to hundreds of award-winning, HD quality, game development tutorials, and can interact with game developers worldwide though the design3 collaboration community.

Academic Resources

nED is short for 'Noesis Education'. nED focuses on providing academic institutions with video courseware and teaching materials for game production or interactive media tracks, certificates and degrees. Noesis is the Worldwide Academic Reseller for Unity Technology and provides the maximum discount for Unity EDU purchases.

Corporate Programs

We're always looking to partner with corporate clients. We understand that time is money and our goal is to enable your employees to accelerate their learning and get the answers that they need. Noesis provides consultative services and offers corporate discounts on internal training materials as well as discount schedules for various software packages.

Latest Tutorials @ design3.com

  • Chapter 109 - Final In-game Test Run a final test of your completed dragon lair.

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  • Chapter 108 - Finalizing The Game Level Bring your scene to life using a func_dustmote & env_shake entities. 

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  • Chapter 106 - Adjusting Props & Adding Detail Adjust props and add detail to a dragon's lair to give it depth.

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  • Chapter 105 - In-game Dragon & Column Test Run an in-game example to test your column health and dragon animations.

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